Bungie

Bungie — the studio behind Halo and Destiny — needed a rewards store that connected their in-game economy to a real-world e-commerce experience. I led design across the multi-sprint Magento 2 build, defining the Bungie-publisher pattern library, designing the in-game-credit redemption flow across the customer journey, and producing the 23-slide pre-order UX audit that drove the post-purchase redesign.

Design System Ownership
Magento 2 Ecommerce
Cross-Functional Partnership
UX Audit & Strategy
Multi-Sprint Roadmap

// Magento 2 Build Created @ Rightpoint

Bungie - Featured Banner

delivery process

Inspiration
Research
Ideation
Sitemap
Style Tile
Sketches

I ran stakeholder workshops with Bungie's brand and Destiny teams to figure out how a rewards store could feel like Bungie-the-publisher without competing with Destiny.com. The output was a sitemap, a style direction, and a shared understanding of what the store wasn't — equally important.

Feature Introduction
Content Strategy
Customer Feedback
Usability Testing

Low-fi wireframes gave engineering, content, and the Bungie team the first chance to pressure-test the in-game-credit logic in a real flow. I used wireframe rounds to surface API edge cases — what happens to credits mid-redemption, what happens when a user logs out — before they became build-time problems.

Hi-Fidelity
Brand Representative
Realistic Content
Interactive Prototype

Hi-fi designs locked the pattern library and the brand system in parallel. I anchored the system on neutral darks with a single Bungie accent so it would read as the publisher, not the game — which meant turning down some of the in-engine treatments the brand team had initially asked for.

Development
Quality Assurance
Monitoring
Post-Launch Evaluation

Launch was a coordinated push across design, dev, QA, and Bungie's product team. I stayed in the room through QA and the first 48 hours of post-launch monitoring — catching pattern-library regressions before they reached customers.

Usability Testing
Bug Fixes
AB Testing
Monitoring

Post-launch, I owned the UX audit of the pre-order flow — a 23-slide deliverable that mapped every state of the existing experience and proposed a phase-1 redesign. Of those recommendations, three shipped in the next sprint cycle and the rest informed the longer-term roadmap.

Challenge

Integrate In-Game Earnings with E-Comm

I designed a credit-display pattern that surfaced earned rewards at every step of the customer journey — the user dashboard, product detail pages, the cart, and the post-purchase confirmation. The goal was to make credits feel like part of the customer's identity, not a separate accounting system. Each surface used the same component, so as the catalog expanded, the integration scaled with it.

Solution

By integrating the login system used in the game with the e-commerce store, we were able to import user data achieved within the game. To provide a seamless and informative experience, this data needed to be displayed at all stages of the purchase funnel, including the user dashboard, throughout the purchase process, and in the post-purchase experience.

Challenge

Create a Design System

Bungie's main site is focused on their Destiny game brand, but they lacked a true branding system for the Bungie brand itself.

Solution

I anchored the system on neutral darks and a single Bungie accent so it would read as Bungie-the-publisher, not Destiny-the-game — which meant turning down some of the in-engine treatments the brand team had initially asked for. The pattern library was built in Magento Page Builder so the Bungie team could extend it without designer or dev support, and structured to absorb future game brands without rework.

Bungie Homepage Banners

Banner Touts

Photography-led layouts (faster CMS updates, no baked text)

Live text for SEO and translation readiness Immersive crop using brand-recognizable game art

Subtle motion to draw the eye without slowing perceived load

Bungie Media Slider

Media Slider

Brand-anchor moment for store visitors who don't know Bungie-the-publisher yet

Motion timed to scroll cues, not autoplay Accessible controls — keyboard navigable, ARIA-labeled, pause on hover

Edge-to-edge layout that doesn't compete with the in-game art it features

Bungie CLP Subcategories

Collection Landing

Secondary navigation surfacing the most-requested subcategories from analytics

Subcategory highlights driven by earned-rewards data, not just merchandising priorities

Mobile-first grid (the bulk of traffic was gamers mid-flow on phones)

Representative imagery sourced from Bungie's brand library — no stock

Bungie CLP Listing Grid

Listing Grid

Custom styling that read as Bungie-publisher, distinct from Destiny.com

Interactive swatches that updated the product image on hover (reduced PDP visits)

Custom badging — earned, available, locked — to set redemption expectations on the grid

Large imagery reserved for emotionally-charged products (limited drops, milestone rewards)

Challenge

Improve Pre Order Flow

I audited the existing pre-order flow end-to-end — homepage messaging, PDP, cart, checkout, account, and the post-purchase email cadence — and turned the findings into a 23-slide deliverable: every existing state, every gap, and a phase-1 redesign. The new flow added countdown components, clearer order-status messaging, and an email cadence that matched the customer's mental model of waiting for a game drop, not tracking a normal package.

Solution

Thoroughly audit the existing flow process from start to finish. This audit examines each step in the process in order to identify any potential areas for improvement. Once the audit is complete, a set of recommendations can be made for how to improve the process to make it more efficient and effective.